I just set the high "Horse Power" (25000). For this course, this is an acceptable solution. I was interested in this question and I found a good video demonstrating the implementation of the car.
As a quick fix, I used WheelCollider.motorTorque:
// Remove force from the car // playerRb.AddRelativeForce(Vector3.forward * horsePower * forwardInput); // Add motor torque to the wheels foreach (var wheel in wheels) { wheel.motorTorque = horsePower * forwardInput; }
This gives a more correct behavior to the car.
Sorry for my English, I use Google Translate :)