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Pretty interesting take on the limitation. Reminds me of the Monkey Island swordfighting, in ways. Would love to see the dialogue and choices to take more risks, some sfx, and at least a title card. Otherwise, good start! Keep learning Godot.

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Thank you! To see dialogue and choices at once is definitely a good idea. With respect to the other updates, we planned to implement them, but much of our time went in understanding how Godot works and in putting out fires ^^. Thanks again for the feedback!

Yep, jams are great for learning engines, but bugs will take up so much time when you aren't used to the quirks inherent. Hope to see your work again in future jams