Thanks for your comment! One thing I learnt after completing this jam is that I suck at design. Thankfully, my saving grace was that I could playtest and refine with around 15 of my friends on the 2nd and 3rd day (The game was terrible to play when the first playtester tried).
The initial scope for this game was a lot bigger, with spike traps, more section types, an interactive tutorial level, etc.. But after participating in a few 3 day jams in the past, I knew that was impossible and decided to descope and use pre-made models and sprites to free up a day.
Now that I've slept for the longest time in the past 3 days, I'm excited to try all the games. I'll probably start with yours first.