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Not 100% sure how to properly play this game tbh, it could use a tutorial video and a better explination really. I did like the idea you were going for and the simple art style works well. As for your saving and loading, that isn't that hard in game maker from what I recall. I made a game back in 2014/15 (GM 1.4) that used .ini files for level status saving. it was just a matter of opening, writing and saving the file. Not sure if GM 2 changed how that works though. I'd recommend looking into it as its a good feature for any game really. 

Still a good effort, well done!

I've updated the game's page to make the rules more clear by writing an example of play and clarifying the rules text a bit. Hope that helps!

Here's the code I used to try and write the file. Its still in the game but doesn't work for some reason:

file = file_text_open_read(working_directory + "\highscore.txt");
file_num = file_text_read_real(file)
show_debug_message(file);
file_text_close(file);
if (score > file_num) {
file = file_text_open_write(working_directory + "\highscore.txt");
file_text_write_real(file, score);
show_debug_message(file);
file_text_close(file);
}

After rewriting the rules text twice once by me and then by the guy who helped me design the game we should have something you can understand without too much difficulty. Please reply if its still unclear its useful to have the perspective of someone who didn't make the game.