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A game with amazing art and detail. a great way to pass time and have fun while doing so.  I can't wait to see the game grow and become it's ultimate final goal. During the time that I played I found a lot of things that could be improved on and also somethings that could be added to benefit the player and the game. Below are the things I'd like to be seen added and improved on.

- Introduce an objective tracker. This will allow the player to keep track of what needs to be done, or what to do after finding all friends on a level. For example after finding all the bees you will be told to return to the bee keeper to make him your friend. or a reminder to return to Alan after all friends are found. 

- While playing if the player runs or walks for a long time, you will reach very fast speeds. During this time once you reach these speeds you can run from on end of the map to the other in the matter of seconds. This can be very annoying for a player if they are trying to reach a desired location but keeps passing it because they are going super fast.

- During my first play though. When the first cut scenes appear introducing the game and the plot, I did not know how to continue. After a while I had figured out that you must left click to progress. During these cut scenes I would appreciate an indicator to click when the player is finished reading. 

Over all the game is extremely fun and can go in any direction, as it has limit less possibility. I hope you understand my concerns and wishes. I can not wait to see where this goes and I will be returning to the game here and there to see what new fun friends I can make.

Thank you for the feedback! My thoughts.

RE: Objective Tracker. Code for this actually exists, but I decided against implementing. To me, the game became too linear and devoid of challenge/exploration. IMO, as long as the solutions are intuitive, we shouldn't have to give away things too easily. If aspects of the game are too hard to progress, my preference is to introduce more hints within the context of the game - from characters, objects, etc.  For instance, with respect to progressing to next level after making 21 friends, I agree that there needs to be something else there.

RE: Running at fast speed. Believe it or not, this game started as sort of a 'Sonic The Hedgehog' clone -  fully 2D with loop de loops and all. That is part of the reason for the fast speeds - the code is there to support it. Personally, I think there is fun to be had ripping around at super fast speed and using the double jump in combination with the boardwalk ramps to see how much ground you can cover. ie. can you jump on top of the building?  That said, I've had enough comments about this that it warrants consideration. 

RE: Prompt to click during cut scenes. I agree and will implement.

Thanks again,

Donny