Thank you for the feedback! My thoughts.
RE: Objective Tracker. Code for this actually exists, but I decided against implementing. To me, the game became too linear and devoid of challenge/exploration. IMO, as long as the solutions are intuitive, we shouldn't have to give away things too easily. If aspects of the game are too hard to progress, my preference is to introduce more hints within the context of the game - from characters, objects, etc. For instance, with respect to progressing to next level after making 21 friends, I agree that there needs to be something else there.
RE: Running at fast speed. Believe it or not, this game started as sort of a 'Sonic The Hedgehog' clone - fully 2D with loop de loops and all. That is part of the reason for the fast speeds - the code is there to support it. Personally, I think there is fun to be had ripping around at super fast speed and using the double jump in combination with the boardwalk ramps to see how much ground you can cover. ie. can you jump on top of the building? That said, I've had enough comments about this that it warrants consideration.
RE: Prompt to click during cut scenes. I agree and will implement.
Thanks again,
Donny