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GordonCityGames

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A member registered Oct 01, 2019 · View creator page →

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(2 edits)

Nice Game! Played with the family and we enjoyed it! Scored 124, now going to try to get a new high score :) *edit, new high score is 193 :)

Thanks for the feedback! Yes, great ideas re: adding more details to bring out the space theme. And, yes, there are definitely a few space bugs in the game :) - glad it didn't stop you from enjoying a quick play :) Sorry for the super late reply - thanks again for checking out the game.

Lots of fun & the soundtrack is amazing!

I enjoyed playing  - fun game! I like the "cleared" animations as it transitions between levels

Looks great -  I especially ike the area under the waterfall.

Space Drones! Fly and shoot your way through this short game to learn more about the space drones and their mission.

A small game made as a way to get to know the Godot Game Engine and practice pixelart art / sprite animation.

All original music and artwork, made by a team of two (gamedev/programming/music and pixelart) - hope you enjoy! 

https://gordoncitygames.itch.io/space-drones

Did you finish the game? We'd love to hear about your gameplay experience. Feedback much appreciated :)

Good feedback and glad you enjoyed it! The thinking we've had with both the challenging jumps/platforms and having to go all the way back is that it adds to the replay value. But we definitely understand that it could be frustrating. That being said, with this being a retro-inspired game, we also are acknowledging that this is how a lot of games used to be - frustrating but (hopefully) fun! Also note that we can tune the 'stickiness' of the wall jump to an extent and that is something we will consider as we get additional feedback.

My favorite game of all time will always be Final Fantasy 7. Yes, that means I am pretty old!

Playing FF7 at age 13, I was just blown away by the size/scope of it all.  Up until that game, I'd primarily played sports and action type games. 

I've played many RPGs since trying to rediscover that same feeling, and none have hit me quite the same way.  

Later on, I came to really appreciate the soundtrack too, which is still in the rotation of music I listen to while programming.

My first was a visual basic video poker game that I made in grade 11 programming. 

I remember during the year-end demo to class, there was a glitch in the straight flush logic. Just my luck!

I also remember playing it with a friend in another class the following year. So it must've been playable.

Unfortunately it never left the school network. What I would give to play it.

Thank you for the feedback! My thoughts.

RE: Objective Tracker. Code for this actually exists, but I decided against implementing. To me, the game became too linear and devoid of challenge/exploration. IMO, as long as the solutions are intuitive, we shouldn't have to give away things too easily. If aspects of the game are too hard to progress, my preference is to introduce more hints within the context of the game - from characters, objects, etc.  For instance, with respect to progressing to next level after making 21 friends, I agree that there needs to be something else there.

RE: Running at fast speed. Believe it or not, this game started as sort of a 'Sonic The Hedgehog' clone -  fully 2D with loop de loops and all. That is part of the reason for the fast speeds - the code is there to support it. Personally, I think there is fun to be had ripping around at super fast speed and using the double jump in combination with the boardwalk ramps to see how much ground you can cover. ie. can you jump on top of the building?  That said, I've had enough comments about this that it warrants consideration. 

RE: Prompt to click during cut scenes. I agree and will implement.

Thanks again,

Donny

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Thank you for the thorough feedback! Here are my thoughts.

Re: 21 friends. Once you make 21 friends, talking to one of the characters will open up a new scene in the same environment and allow you to make more. We will look into adding an additional hint about this as it is not terribly intuitive at the moment.

Re: Friendship themes, there is a bit of an arc that progresses as you go from scene to scene that kind of touches on what you describe (ie. the reliance on friends). But we have to make sure it's not too hard to reach this and that ties into my comment above.

Re: Black/white transitioning color. There are some additional things we can do with this within the context of the still images (there are more in subsequent scenes). There are also things we can do within the core gameplay as you suggested, but at the moment I am inclined to leave that for a future episode. 

Re: Up/Down animation. Others have made this comment too. I've always thought it wouldn't look natural and therefore haven't had the motivation to try. Maybe I am just being stubborn. I will give it shot.

Re: Player falling off the edge and re-spawning. I agree with this 100%. I think the approach I will try is to put ground/wall outside the view of the camera on either end of the level. This way, the player can leave the screen and then re-emerge without running into an imaginary barrier which I think may also be a bit jarring.

Re: Town theme song. We've gone back/forth on this and for a long period of time there was more constant music. My concern has been that it could be an immediate turn-off for some if they don't like the song. A constant song could also conflict with things that occur in later scenes. We'll give it some thought.

Re: Basketball. This is the first comment we've heard about it being tricky. As a basketball player, I am probably biased, but will likely keep it in unless many report similar to you. I will say that we have had positive feedback about the basketball portion too.  

Re: Shift key to run. Our goal has been make the controls as simple as possible. This ties into supporting mobile and also general accessibility for non-expert gamers. That said, this suggestion has been made before, so we do not want to completely disregard.  We'll give it some thought.

Lastly, I am happy to hear you think releasing on itch was a good choice as we evaluated a bunch of different options and this seemed like the best for what we are trying to accomplish.

Thanks again for the comment. We will stay determined!

Donny

Hi everybody. I am a full-time software engineer in the automation industry. I have recently published my first game on itch.io, Gordon City, and encourage you to check it out.

Play it here

A while back I started teaching myself game programming as a way to merge my passions of programming and playing/composing music. 

I know people say you shouldn't develop your own engine, but that was always part of the appeal for me as I love math and physics. The reality is that game programming was always meant to be for personal development. The rule I initially set for myself was whenever I had the urge to play video games, I'd program them instead. This actually worked out pretty well!

Eventually I started working with the drawings of my fellow contributor Mark and that became Gordon City. The feedback we've got from friends has been positive so we decided to publish. I'm not sure I expect a huge number of organic views/plays as it seems pretty easy to get lost in the mix on this site. But for now, I am happy to fly under the radar as I get acclimated to the online world of indie game dev.

I would welcome any questions, comments and/or constructive feedback. I also would be happy to discuss my career experience in automation, as that itself has been quite the trip.

Thanks for reading!

Donny

Are you longing for a time where you could go outside and meet new friends? Gordon City is the game for you!

There are a total of 44 friends and just like in real life, some are easy to make and some, you may find, are quite hard. For a little extra incentive, the first person who can provide proof that they made all possible friends will have the opportunity to have a new character made based on their likeness. If you've done so and are interested in being in the game, please send the relevant screenshots to our Twitter account.

Play It Here

Developed entirely in javascript using CreateJS, this is a project myself and fellow contributor MarkFromGordonCity have been working on throughout the last couple of years. With entirely too much time on our hands at the current moment, we thought it was an ideal time to share this game with the world.

We are also looking into porting to other platforms (IOS, Android), but we are impressed by itch.io and thought it would be a great place to get some initial plays.

Please do not hesitate to provide positive and/or constructive feedback!