I liked this game overall. It has a little bit of everything: story, a flexible and intriguing combat system, and a variety of maps.
However, I felt like for every step this game took forward, it also took a step back. For instance:
- I loved the fact that there are a lot of options for customizing your characters from the beginning, like choosing to be a physical-stat-focused warrior or a caster, and even to specialize in a single element (or all of them!)
- However, the presentation of this combat system is...pretty plain. Using the front-view battle style made combat feel less animated, and the abundance of text the default system uses made me feel like I was reading more than I was seeing. Additionally, lack of enemy health indicators made it difficult to know how close I was to winning the battle.
- The story is good. There are characters with their own personalities, there is history between the characters and some political intrigue, and it all has a decent conclusion!
- However, this needs a thorough proofreading very badly. It looks like you're translating from another language, so I have to pay some respect for writing in a language that you may not know well, but it really drags on the quality of the story to see a misused word or a misspelling on every text box.
Other random observations:
- Was your selection sound effect from the RTP? If so, it rocks!
- The final battle was unique and interesting
Once again, I thought this was overall a good game. Keep up the good work!