Hello! Thank you for the feedback! I appreciate it! ^^
- The goal of a front-view battle system is to give the feeling you're in the hero's shoes and it gives you plenty of advantages as a developer, notably the use of less resources. At first, I imagined the game having a side-view battle scene as well, but then I thought about the finale of my game and I wanted to make something special. It's after a discussion with Tea (https://itch.io/jam/5adj/topic/691571/clarification-of-rtp), I decided to opt for a front-view scene instead. For the lack of enemy HP bars, some people like it, some doesn't. All Final Fantasy games didn't had such a thing and to go even more back tabletop RPGs doesn't necessarily show how much health the enemies have left. Having decided to not use plugins at all, I should have use outside resources (thus breaking the rules) and invest more time to create enemy HP gauges and copy for every single troops. The lack of HP indicator is contributing to a retro charm. After that, this is a question of taste, and I understand you might have want to see things another way.
- I am French. (Baguette, croissant, haha memes.) Hence my version of RPG Maker MV is in French too. As a result, most of the system messages had to be translated from French to English. However, the rest of the messages are originally in English (based on what I know), but being French I may have screwed up somewhere. If that's the case, I'm sorry for this. Can you give me some examples of the mistakes I've made and how you would have corrected it? So such a thing will be less likely to happen in the future.
- Yes, every sound and music used are from RPG Maker MV RTP only. And thanks for the compliment. ^^;
- And the final bout is the reason why I switched to front-view battle in the first place. ^^;
Thank you again! I'm glad you enjoyed my game! ^^