Hey there! That's a while now I wanted to check your game out! Let's see what I noted...
- Leaving the options crashes the game. (You might want to check the path of the folder, apparently that's what makes it crash.)
- Personal opinion, but the house feel a bit empty to me. It wouldn't hurt if there could be a bit more.
- Typoooos.
- Text problem.
- The battle system is strange... No. Somewhat... unique. It appears that each party have a common life bar. Also you don't control directly what your characters are doing, you can select a vague idea of the action. What does C.A. and M.A. even mean? Clearly there is a problem of clarity. A tutorial would have been welcome to, at least, help the player understand what is going on.
- Well, the game was pretty easy in the end, I didn't had to put much thoughts and efforts on that final boss. I felt like there would be something after that, but no. The game would have deserved to be a bit harder than that.
- Also, the letter we receive at the beginning of the game have no impact on the story or gameplay afterward. You could have get rid of this scene entirely. Unless you meant to tease a possible follow up to your game?
- Poison Fang inflicts AND removes Sickness at the same time? Why?
And... there you go. Nothing more to add for now. Too bad the game is not that challenging and super short like... you can finish it in about 10 minutes.
Oh, I didn't spoke about the story yet! It's nice with a mix of medieval fantasy and thriller genres! You should let the players having more choices and make an ending based on these choices. This would be pretty interesting I think. èwé
Anyway, good luck for the jam and your future projects!