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The best game I've played for this jam yet. Well done, y'all. I mean, I was terrible at it, lmao. Very difficult, but I'm a bit blown away by how well put together it is. You even implemented a level editor, lol wut? Congrats. :)

It took me a while to understand what was going on with the switches and buttons. Why some would flip and others wouldn't, and level 3 (I believe. First level that introduced the switches and buttons) was a massive difficulty ramp. I still don't know how to complete it. Thankfully there's the option to skip levels. :)

Thank you for playing my game Game Endeavor. I actually joined this game jam not only out of boredom, but because you mentioned you were gonna join this game jam from a post in YouTube. Also thank you so much for the Godot Engine tutorials, the state controller really helped me with my game.

Aww, that's nice to hear. I'm glad the state machine was useful! Thank you for watching the videos.

Thank you so much for playing our game! (Level /Game Designer here) The first 3 levels were designed to be Tutorial levels using the "show dont tell technique". Players in level 3 were given a wide open space to experiment and discover the mechanics which govern the entire game, which I theorized would lead to some amazing revelations :D

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I certainly got the wide open feel and the experimenting bit, so good job on that. I think it may have just been too many concepts at once. I managed to figure out how the lever and button works, but never managed to figure out the gap.

*Five minutes later*

Right, so seems like you can stand on your former selfs (which I tried before and thought I fell through it). That's a lot to figure out for the very first puzzle. As an alternative, I think it'd be nice to have a section where it teaches the "you can stand on yourself" mechanic. Like a long shallow spike pit at the start of the level, where there doesn't seem like any other alternatives. After failing my first attempt at standing on myself (I believe I even tried it twice), I started wondering if maybe I needed to make a platform appear or just something else that I was missing.

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Thank you so much for the feedback! I suppose in hindsight such a level should be needed (I suppose it shouldve been level 2 haha!)  I intended for all the interactable concepts to be all in one place because I wanted the "real game" to start already so that the player may see whats in store for future levels. 

If ever a remaster is in store, this WILL be in it to make a smoother transition into the mechanics. But for a jam like this one its all about that smack in your face content so Im still proud of level 3 as the introduction.


Again, Thank you so much for your constructive cirticism! This will surely improve my path to becoming a professional game designer :)