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Thank you so much for playing our game! (Level /Game Designer here) The first 3 levels were designed to be Tutorial levels using the "show dont tell technique". Players in level 3 were given a wide open space to experiment and discover the mechanics which govern the entire game, which I theorized would lead to some amazing revelations :D

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I certainly got the wide open feel and the experimenting bit, so good job on that. I think it may have just been too many concepts at once. I managed to figure out how the lever and button works, but never managed to figure out the gap.

*Five minutes later*

Right, so seems like you can stand on your former selfs (which I tried before and thought I fell through it). That's a lot to figure out for the very first puzzle. As an alternative, I think it'd be nice to have a section where it teaches the "you can stand on yourself" mechanic. Like a long shallow spike pit at the start of the level, where there doesn't seem like any other alternatives. After failing my first attempt at standing on myself (I believe I even tried it twice), I started wondering if maybe I needed to make a platform appear or just something else that I was missing.

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Thank you so much for the feedback! I suppose in hindsight such a level should be needed (I suppose it shouldve been level 2 haha!)  I intended for all the interactable concepts to be all in one place because I wanted the "real game" to start already so that the player may see whats in store for future levels. 

If ever a remaster is in store, this WILL be in it to make a smoother transition into the mechanics. But for a jam like this one its all about that smack in your face content so Im still proud of level 3 as the introduction.


Again, Thank you so much for your constructive cirticism! This will surely improve my path to becoming a professional game designer :)