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(+1)

Thanks for playing!

I'll address these issues one by one:

Restarting the game with buttons - The whole gameplay is done with only a keyboard, so it feels strange having to reach for my mouse to click 3 times just then go back to my keyboard while playing.

I was originally planning on having  like, space, as a shortcut key for the buttons. However, I knew some people would be playing with controller - and I myself was playtesting with a controller. Godot only lets me assign one shortcut key to a button, so I decided to assign it to the controller - as the people who were playing with a keyboard most likely had a mouse handy with them, while the people who were playing with controller probably didnt want to keep switching between controller and mouse.

The bugs... - I think making them insta-kill you was a little overkill... Since then you have to start over from the beginning... and replaying a relatively easy part of the game just to try the bossfight again is not that inviting.

If I continue developing the game, then I will reduce virus enemy damage, since i'm getting many complaints for that. I was also originally planning on having some sort of save system, so it would save whether you reached boss or not, but I could not do that due to time limitations D:

Although it is nice that you made the hitboxes generous, it feels more like it is a bug... (Now that I read the comments I got to know that there is a focus ability...)

Yeah, I should have probably made the focus ability more clear |:

Thx for playing and for feedback!

(1 edit) (+1)

Although, you can only have one button assigned. you can still do this. :)

Step 1:

except... don't put it in quotation marks here... my bad! Sorry

Step 2:

Oh yeah, you're right! Why didn't I think of this.......

If I continue developing this game, then I will definitely do this, and I'll keep this in mind for future projects. Thanks :D