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(+1)

I love that bubble explosion animation in FPS mode.

In terms of gameplay, as others have said, increasing enemy difficulty would be nice; but in terms of Art Game About Proper Pandemic Procedures, it really struck me how easily the viruses could be held back with one upgraded sanitizer and proper social distancing - and how quickly the infection got out of control if the social distance wasn't there.

(By the way, I experienced the same bugs as others did - both the cash bug and the negative enemy numbers.)

Thanks a lot for the feedback. I'm glad that somebody got to experience the lack of social distancing leading to things getting out of control!

When the cash was working, I had hoped that starting off with a small amount of cash would have led to players having to make more strategic about if they were going to upgrade or build a new turret somewhere else. Perhaps if I revisited this I would put a limit on how many times a turret could be upgraded, random or semi-regular increases in enemy stats as the game goes on or other limiters such as turret ammo. I toyed with the idea that the turrets would have their own ammo and the player would have to jump in and reload it manually.

(+1)

You mentioned having to reload manually.

You could make it work like an idle/clicker game! maybe you need to reload manually at first but an upgrade allows it to reload itself. So that's a tradeoff that you make. Maybe you could also have it so you collect the DNA from the virus to get cash rather than it being automatic - and that's something else you could upgrade to automate. Just a thought :)

Oh! Maybe the DNA is dropped and you have to jump down from the turret to run and collect it :D

I like the idea of manual reloading and nearly typed out in that reply a whole concept of jumping in and out to reload. Initially I was going to have the first person player be able to be infected and pass the infection around that way also, which is an idea I still like.