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(+2)

I like the idea of having to escape from a labyrinth with time pressure, but with no means to solve it but trial and error, it feels more unfair than fun. Also I feel we are an energy particle just because, and the theme it's not used with any narrative or mechanic purpose.

Congratulations for delivering in time and making code, art, and sound all by yourself. Nice work!

(+1)

Well, the idea was that I would make an energy particle and the movement would show power with explosions or etc. Guess I got carried away with smooth gameplay and overall gameplay.

I had tough decisions to make with the camera size, the big picture benefitting labyrynth solving and small view benefitting exploration and mysteries. The second option sounded better for me so I went with that. I guess it would be more fun with less dead ends and faster tempo overall? Also special effects coming in nearby future ;)

(+1)

Yes, I think a smoother movement and better view of the scene would make the maze easier and funnier to move through it! :)