Well, the idea was that I would make an energy particle and the movement would show power with explosions or etc. Guess I got carried away with smooth gameplay and overall gameplay.
I had tough decisions to make with the camera size, the big picture benefitting labyrynth solving and small view benefitting exploration and mysteries. The second option sounded better for me so I went with that. I guess it would be more fun with less dead ends and faster tempo overall? Also special effects coming in nearby future ;)