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(1 edit) (+1)

Project Freedom! Great stealth game! Let's get into my points! ^^

- First thing, if you find the game too difficult, there is an exploit you can easily do: deactivate the lighting effects in the options. Because the game is counting on the lighting effects to be an integral part of its game design, deactivating it makes the game much MUCH easier because you get to see guards coming by a mile away.

- It seems like the door requiring the four keys doesn't update the variable before making a check, but after. It forces the player to interact with the door twice for it to open.

- These labyrinths seems a bit empty. But I guess it's legitimate if, in universe, they are meant to prevent escapes. But in that case why hiding keys there? Isn't that problematic for the guards that need them? It seems a bit of work on the world-building is in order.

Other than that, I don't have much to say, it's a pretty solid and fun game. Probably one of the best game in competition.

Good luck for the Game Jam! ^^