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(+1)

There was some potential with the translator system, I think that if the player was the translator system it would be better. Indeed, imagine that the player has to translate what the lady said, if he does well, he can go in the supermaket and find the culprit, but if he doesn't translate well, he goes to wrong way which triggers a "bad ending". Moreover, I liked the scenery and the music. Overall, gg for your work !

(+1)

i didn't had much of an idea of how to implement the translation mechanic during the jam, so it ended up as a crude simplistic visual novel, next time i will make a couple of endings and some interesting puzzle the player has to solve