I just finished up work on the procedural generation of the resources for players to collect (so that they can craft other potions along the way to get the items needed to craft the Crystal potion). Currently the items spawn in a very specific area of the map that can be adjusted, so we can have different resources spawn in different areas of the map. I.e., an area with a lot of fire would have more ingredients to craft the fire potion than the rest of the map, and some generic resources like sticks and the like will spawn all over the map. I also did a little work on the UI that I will try to expand on and polish in the next few days. Sorry we haven't updated this as much as we should!! We're nearing the end of the prototype, so what's left is minor polish and a few mechanics that shouldn't be too difficult to implement.