Hello! I'm a student at UT and for one of my classes we are creating prototypes inspired by a specific prompt. This week(s) prompt is "Crafting/Mining" so my group and I have decided to make a potion brewing game. Ideally, the player will wander around the forest in search of ingredients to create the ultimate "Crystal". Some ingredients will be more difficult to acquire than others, and may require the building (crafting) of additional tools in order to collect them. The player will be able to check which materials they have already acquired, as well as check which recipes that they are able to craft with the materials they have. Alongside this, the player will need to be go back to their cauldron in order to craft the "Crystal", but may be able to create additional tools away from the cauldron. Anything potion-esque would need to be crafted at the cauldron, but simple tools may be crafted on the spot.
So far, all we've done is create the project and brainstorm ideas, but we generally know what needs to be created in order for the game to function the way it's intended to. We've already begun work on the art assets, so the next step is to create the inventory/recipe/player scripts and the inventory/recipe UI for the player.