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(+1)

Played the game!

I'm unsure as to whether you would like feedback posted in here or not or if you have a thread specially for that.  But if you'd like to hear some, just ask!  :)

As for a name idea, how about something like "Retro-Trio".

Or maybe "Dungeon Trio".

Just need something that gets across the aesthetic and mechanic with as few words as possible.

Have fun!  :)

Thanks for playing! I would love to have your feedback, Im very new at this and I want to learn. As for the name, I liked "The retro trio", could also be "the gameboy trio" although that may be copyrighted. But I also have been thinking of a name along those lines.

Thanks again for playing and commenting!

(+1)

Ha!  Glad you liked the name idea lol xD


As for feedback, here are a few things I think you did well.

  *  The game is super simple, took me less then 30 seconds to understand the tutorial and get into a game understanding fully what I needed to do.

  *  Aesthetics are consistent and charming. 

  *  The screen was clear and didn't feel too busy, I could understand what I was meant to pay attention to easily.


Here's some things I reckon you could change / improve.

  *  Have right and left arrow change the character, and something like space bar to attack.  I got a bit frustrated at having to cycle through the archer to get to the character I needed.

  *  Archer needs more use, I get that you can get extra points with it, but I think there needs to be an enemy only he can stop, maybe there is one a bit later than what I got up to in the game.

  *  Sound and music would improve the experience.  I'm guessing that is something you have planned already however.


Good luck with your game mate!  

Have a good day!  :)

First of all, as a non artist Im really glad you liked my drawings, I was a little worried about them.

For the controls I chose left and right arrows thinking about porting the game to android in a future and having only two buttons made it easier to play with your thumbs (In my head at least xD), but maybe you are right, it is kind of unconfortable to cycle through the party.

Archer REALLY does need more use, and no, there is nothing else later hahah. I was planning to add a lot more enemies tho, I just wanted to see if the core game worked and if the mechanic was fun before doing that.

 Ive been thinking in three more enemies especifically for the archer: 1) a spider that falls from above and at a certain point stops and starts shooting or something (the archer could kill the spider, destroy the spiderweb "bullets" and maybe the knigt could also protect the team from the bullets with his shield idk). 2) Some kind of bird that comes flying and at some point of its trajectory attacks  (only the archer can kill it) 3) this is my favorite, an ogre twice the size of the other enemies that can only be killed hitting him in the eye or face (only the archer can shoot in that angle). 

But yeah I was thinking of adding more enemies for all characters (maybe for some you have to combine  your heros, like destroying a protecting field with a fireball and then killing the monster with the knight). The idea is to introduce new enemies little by little to add on the difficulty.

And Im working on sound effects right now  before everything else. I intended to put some on the demo, but I had some issues with the build :( The music will be a lot more complicated though, everything a make sounds just awfull!

Thanks a lot for the feedback man, it was really helpfull!