DEVLOG UPDATE 05/11/2020
Hi! Its been some time since my last devlog, its benn a tough couple of weeks, but things are moving forward.
Some new things:
-WE HAVE SOME MUSIC! the last gamedev Manukapp offered to make some music for the game and he already delivered a GREAT song for the main menu. I already put it in the menu and it sinchronizes nicely with the new splash screen. I honestly like how it turned out a lot!
-We also have some new enemies, fully animated and implemented on the game: The ogre, the gnome, the bat, the rat and the rat horde. I'm not telling you hoy to beat them, you figure them out on your own ;) (I hope the archer isnt completely useless anymore lol)
-With the new enemies I have completed the difficulty progression. It now starts slower and increases difficulty with time. It reaches top difficulty realtively fast tho and it is quite more difficult than before.
-I got rid of the old static tutorial. Now the first time you play the game you start an active tutorial with some very stupid lore. (you can replay the tutorial from the new options menu if you want)
-I added a lot of UI. An options menu with credits, the option to turn off the sound, etc, a highscore system and a pause menu.
WHATS LEFT TO DO:
I finally decided to make a single final boss. When you defeat it, you unlock an endless, harder mode just to beat your highscore. It will be pretty difficult to make, but I think with that, some more sound effects and the rest of the music the game will be finished!! After release I still plan to add more enemies and backgrounds, but I thin for now its playable and fun.
Maybe i'll release a second demo so you can chech the difficulty and give me some feedback on that.
Thanks for reading! :)
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DEVLOG UPDATE 04/21/2020
Its been already two full weeks since this first drawing:
I can't belive its been just two weeks, it seems a lot more! This damn quarantine and social isolation lol.
I've been having a blast making this game, I know there is still a lot of work to do, but i'm enjoying every second! This is my first proyect on the page and almost my first game ever! (I have previusly made three very crapy games since december 2019 while I was learning the basics of unity and c# with Udemy and brackeys tutorials on youtube) and the community is very kind an supportive. I wanted to say thanks specialy to Enriketi, 40wattstudio and TheSneak for the support and feedback! You guys rock!
What's new:
Its been only two days since the firs demo so there is not much new stuff. I added sound effects for the attacks of the three heroes, for the monsters dying, the shield deflecting fireballs, and the gold bag. Now Im working on the music...... EVERYTHING I MAKE SONDS LIKE GARBAGE! So I expect it will be a while before I can make something I dont hate..
And thats it for now! Thank yoy for reading!!
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DEVLOG UPDATE 04/19/2020 (First DEMO build)
DOWNLOAD IT HERE: https://sepigamedev.itch.io/final-fanta-three
This was my first build on unity and I had a LOT of problems! Unfortunately I didnt have time to add sounds or music.
Is there any unity user that can help me out?
There are things that work perfectly fine on the editor but not on the build! For instance the fricking tutorial... On the editor it works fine, but on the build the fire-ball and the arrow goes flying as soon as you enter and then they cant be instanciated! I tried reimporting all assets, re-building it many times and nothing seems to work!
I am VERY noob with this, I know, but I could really use some help. I dont understand whats wrong :(
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DEVLOG UPDATE 04/16/2020
So the thing is... I want to draw a title screen for the game, but "Fantasy rush: not an RPG" is a stupid name and I hate it lol. I need a new name :(
Also, new name or not, I hope to have a playable demo this sunday!!!
Whats new:
-You can now lose!
-I drew the GAME OVER screen (It still needs to be animated)
-Score system implemented!
-You can already play the game and its super fun! (at least for me)
Whats next:
-Im starting to look for cool gameboy sounds to put in the game (if you know where I can get some please let me know)
-I want to animate the GAME OVER screen
-I also want to make a tilte screen, but the name I have for the game is stupid :(
Thank you for reading as always!
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DEVLOG UPDATE 04/13/2020
Say hello to these new enemies!
-THE GHOST: The mage can one-shot him, but the knights sword pass right through him without making damage!
-THE MUMMY: The mage can kill him, but it takes him FIVE fireballs! The knight can kill him in one hit.
-THE SKELETON: His shield resists magic attacks. Only the knight can kill him.
-THE MONEY BAG: It comes flying, so only the archer cann get it. It currently does nothing, but its super fun to time your shot in order to hit it! :P
WHATS NEW:
-All three enemies (and the gold bag) are implemented. The walk towards you with walking animation included and they can all be killed (they cant kill you yet though)
-Backround has been animated with those ugly looking fire on the torches. I may change the sprites later cause i dont like them, but they really help to give some life to the enviroment.
And thats it. Its not much, but im juggling between this and my home office work :( Also this four colour limitation is driving me nuts! I hope the game boy looks are worth it.
COMING SOON:
-The next thing I will try to implement is the monster random spawner, but I have no idea how to make that work. Im such a noob :P
-A score system. Each monster will give you a certain score and the money bags too.
-Sound effects. Anyone knows where I can find cool game boy sounds for free?
And thats it for this devlog. Thanks a lot for reading and I really apreciate the support. Special thanks to Enriketti and 40wattstudio for the support and advices!
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THE GAME:
(solo dev)
For the moment, FANTASY RUSH: not an RPG (name still in beta) is just a quirky, classic Game Boy styled, two buttoned mini-game.
You take control of these three classic fantasy heroes: an archer, a mage and a knight (totally not a cliche), to kick some randomly generated waves of monster butts!
THE GAMEPLAY:
The main mechanic of the mini-game is: One button to change the character in a secuence (Knight, Mage, Archer) and one button to attack. Thats prety much it, you change characters and you attack your foes.
THE KNIGHT:
He can obviusly attack meelee only, so he is the most limited of the three, but don´t think he is weak. He can one-shot every enemy (as long as it´s in ftont of him), and his mighty shield can deflect all enemy projectile, so he is great for defense. His powerfull sword is also the only weapon that can reach the floor, so only he can kill small enemies.
THE MAGE:
He can shoot fire balls bro! His attack is not as powerfull as the knights, but he can attack from a safe distance. "Lets just spam fireball and get this thig over with already" he thought when he joined the adventure. Unfortunately for him there are enemies with magic shields invulnerable to his spells. He can´t attack smaller or flying enemies either.
THE ARCHER:
He is the only one that can kill flying enemies and get the flying rewards. The whole team would be absolutely screwed without him, but he is completely vulnerable to evething right in front of his face. You have to take care of him.
THE AESTHETICS:
The whole game will be mouse drawn with a classic Game Boy four colour palette. All grafics are made by me on gimp. The image above is the only background I have yet, but the plan is making at least ten very quirky and bizzare backgrounds (like the moon or under water) and spawning them randomly with each game. I am also pretty happy with that classic Game Boy frame I made. I stll have a lot to draw though!
WHAT IS DONE, WHAT TO DO:
DONE:
-The main character mechanics its almost done. You can change character with the space bar, attack with enter and all three characters are fully animated.
-I have only one enemy drawn (not animated yet), only one background drawn (not animated yet), and the classic Game Boy frame.
TO DO:
-Draw and animate A LOT more enemies.
-Draw and animate at least nine more backgrounds.
-Make and implement the core mechanic of the random spawners.
-Completely make the whole UI, menus, etc.
-Making ALL sound FX and music.
-Once the mini-game is done, I would love to do a STORY MODE with pre-made waves, bosses and a quirky story on par with the aestethics of the game, but that is jumping waay forward. As soon as I finish the mini-game it will be published here for free as it is.
A LITTLE ABOUT ME:
In december 2019 I didn´t know how to code (or anything about programming), I didn´t know how to draw (or how to even use Photoshop or Gimp), I didn´t know how to make animations, I didn´t know how to make music at all and I barely knew how to speak english... Now I still don´t know how to do any of those, but hey, at least im trying my best right? One thing is for sure, I really, REALLY love videogames.
When 2020 started I decided I was fed up with my desk job and started learning my passion in my free time (hopely in a future i can quit this dreadfull job). When COVID-19 quarantine started i suddenly had all this time I didnt know what to do with, so I started dedicating myself completely to learning unity and C#.
I would apreciate every piece of advice and critique, and I sincerly hope you like the idea and that you play and enjoy the game when its out :)
Thank you very much for your support!