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(1 edit) (+1)

The visuals were exceptional in this game! You did some amazing work on the backgrounds, which really stood out, and a few instances I had a hard time focusing as I would watch them sway and move. I also found the use of lightning to be stellar. 

I have just a few minor suggestions: 

1. Charlemagne's model is really cool, but the size changing was very distracting for me. I wonder if you could shift the perspective to being up close, so we can better see the sprite, would work. Also found the other characters being in the way to be a little distracting as well. 

2. Mandy's comments about Robbie behind the bush seemed very out of character / how she was set up beforehand. If you want her to come off rude I would add a little sarcasm at the wack a mole game to her dialogue. 

3. My game ended abruptly after you reached the fortune teller machine with the old man. Not sure if that is a bug, but I was unsure if it was over at first.

4. Would be helpful to quickly flash the controls on the screen once you were able to move. I waited for a few moments, unsure if the game was going to pick up. 

Really enjoyed this and thank you for sharing! 

(+1)

Thanks for your detailed comments. Frankly, a lot of things came down to the last day and I got burnt out. I wanted something similar to what you described for the fortune teller but settled for the crude image flop. And yeah, the ending is barely an ending. My original scripted ending (the old man was with the bad guys) really conflicted with the way the story actually told (the old man was just an old man) so I just copped out and ended it.

And Mandy's comments were meant to be portrayed as Robbie's imagination, not reality. I had thought of some things to make that clearer, movie screen projection, different text displays, etc, but that was also another thing never added.

You're welcome! And again I really enjoyed your game and the art assets alone elevated the project.