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This was quite a treat, since I haven't played a game in this fashion before. Pushing items to locations in a timely manner really sold the expiration theme quite well. My issue with this game though is that items would become hard to get behind, and some expired quicker than I could manage to get them to their location. I did find a clever trick in moving a train of them to keep the one I need for longer just to get it to its destination (like meat) but, this then gave the problem of managing multiple items just to do this. Maybe if the player movement was faster while not pushing items and making it easier to rotate them around i.e. if one buddied up to a wall you could push it away from it easier. But all in all, this was a pretty delicious game! I liked it.

Thank you for very detailed feedback. We’re glad you liked it. We know the movement could be better…like the food could snap to you..but we didn’t make it on the time. If the expiration is really short, we’ll try to optimize it in the next update.

I think if it had better movement controls, the expiration time could work. It's just feels like it expires fairly quickly since I have to keep adjusting myself to get it to move in the correct direction. I have been able to get the dishes done in time, I made about 7 before needing a break. I would say that if you work on this more, to first see about improving the movement before adjusting the times. I do enjoy the pushing mechanic, it just feels as a little hard since the items are in a way you can't get behind them without sacrificing other items. I'm just one of those gamers that dislike the feeling of "losing out" of something despite it probably not mattering in the end. I would like to note that near the end of my play session I noticed the food in the right area either started clumping closely together, or a lot of them were spawning in. I would like to revisit this when and if it gets built up a bit more. Thank you for your time, and have a nice day!