Just added the final touches - polishing UI and making it look nice, having separate popups for when the player can craft versus when they cannot, and some win conditions. I worked a little bit on making the right potions spawn with the right potion, but that would require more work than i currently have time to handle. So technically, as long as you have crafted the correct potion at some point, you can get past the obstacles. This is a prototype, so if we continued to develop it, I would definitely fix this issue, and make sure the potions are single use as well as interacting with the world correctly. The way we have the using potions would need to be reworked a little more in order to accomplish this goal, and while it wouldn't be a hard task it's just one I cannot do right now. I also implemented all the procedural generation of resources, so everything can spawn in scene and be collected to make the potions.