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The spell system is honestly really cool (who doesn't like magic?).  As Extra Jos said, it reaaally needs some particle effects, which would be pretty fast to make since you work in unity.  

The game seems to have some pretty game-breaking bugs tho (expected in this timeframe),  for example. spells turn invisible and don't do anything, but mana still runs. the explosion spell also works maybe like 10% of times :D but nothing a small restart doesn't fix.

Other than that really cool game! I could definitely see a bigger polished version of the spell-book system made in the future, so good job on that!.

Thank you for the feedback! I totally agree with  the particle effects,  something to show off the activation of the spell and  some trails and effects coming of the spells would be a lot more satisfying.

The spells only turn invisible and do nothing when there aren't any targets left. The problem with the explosion spell is that you have to do it pretty quickly otherwise the spell resets and counts it as wrong, this is due to the spell timer being the same for each spell and the explosion spell being the longest spell.

I think the idea could work really well in a semi-open world game with selectable spells which you can upgrade and customise yourself. I think learning the spell patterns would be a lot easier in a long game instead of one you spend 3 minutes on .