ah I see, I think i scoured through the map pretty well, but I guess I was just unlucky then d:
Bunnywabbit13
Recent community posts
I liked the game idea, the martians are never up to any good...
The energy bar goes down maybe a bit too much at once i think, and in reverse I think the planet loses too little health :D. Also the UI should be anchored to the lower left corner, now it kinda floats in the middle of the screen when the scene changes.
But those are just minor nit picks ;P
Honestly good job for making a game in this short amount of time:!
Really impressive game, and really ambitious project for such a short jam.
It was a bit confusing though, like what was the point of selling your stuff? there didn't seem to be anything you could do with the currency. Also the Re-fueling system could use some balancing. I found myself mining only fuel, just to get enough fuel to find even more fuel until I ran out ':D. Or maybe I just missed something important, that's possible too.
Nonetheless really impressive project. :)
You tricked me to solve math problems, how dare you!
All jokes aside, pretty cool to see a math game here. But there was at least 1 level with incorrect right answer, and some of the math symbols were missing, which was a bit confusing at times.
Other than that good job! (Also the art is straight from kindergarten and I love it ).
Congratz on your first public game!
The game looks really nice, (who doesn't like mountains, am i rite?), and the spear mechanic is fun too.
I think the game just lacks a purpose, or something to do? (Unless I missed something), right now it's like a playground which you can fill up with your spears (done that :D), but some gameplay objective would be nice.
Good job nonetheless :)
Really cool and unique idea! But damn, that a really hard game.
Trying to control 2 ships at the same time, whilst avoiding enemy "fire", AND trying not to crash the ships makes the game really hectic to play :D Also the ship movement is maybe a bit too fast. (but just a bit).
Maybe introduce easier mode, where the ships don't collide with each other? I think that would make it much more enjoyable in itself. (and maybe I could get past the second level lol...)
Other than that, really cool arcady - game you managed to make in this short time. Good job!
this must be the most atmospheric game I've played here so far! the music and the visuals really come together nicely, so good job on that.
The game could be a bit harder maybe? like maybe it could get a bit faster the more levels you clear or something. but that's just my lowly opinion :x
other than that, you did really well!
Pretty ambitious project for the limitation, respect for that ;D
Nitpicks:
- The grid system is a bit wacky with the current controls, and takes some time to get used the navigation (let's blame the limitation for that).
-also the money earning system seems to be a bit random/buggy, when some people give money but some don't? Are they freeloaders who are refusing to pay? I won't allow for that :D
-sometimes you get like 50$ per hotel, and sometimes 200$.
Other than that really cool project you've made in this short time! a bit more polishing and more buildings to make could get you far c:
nice game man! the controls are a bit clumsy, especially the melee attack, which makes you stop completely when attacking, so it makes the fireball spam to be the only valid way to fight.
Also the boss fight needs something to spice things up, right now you can just walk around him and spam fireballs without him being able to do anything.
Other than that you did great!
The spell system is honestly really cool (who doesn't like magic?). As Extra Jos said, it reaaally needs some particle effects, which would be pretty fast to make since you work in unity.
The game seems to have some pretty game-breaking bugs tho (expected in this timeframe), for example. spells turn invisible and don't do anything, but mana still runs. the explosion spell also works maybe like 10% of times :D but nothing a small restart doesn't fix.
Other than that really cool game! I could definitely see a bigger polished version of the spell-book system made in the future, so good job on that!.