70650 was my score, it wasn't hard to kill and stay alive, I just started getting bored roaming the map and shooting things. I encountered a bug that had the craft menu on top of the inventory menu, but thankfully your implementation of UI navigation let me played a bit longer and find the craft system (after I collected all the object). The explosions were satisfying once I crafted them which probably persuaded me to play longer, but without really having an end or being able to see the score, I ended up playing until it stopped being fun (I think maybe 20-30+ minutes?). Great job on this stellar game!
Viewing post in Blobb Invasion jam comments
Yea, as soon as you get the Plasma-Core (Blue one) it get's really easy. Also the "AI" is not really doing anything except a bit of chasing, the plan was to make them block you from reaching the health pads. I'll probably implement that in the future. (As well as letting you see the Highscore and having a actual target to reach)