Thanks dude, cool to see you liked it, well i wouldn't say i'm on the level of the Ps1 Megaman X's backgrounds, but the comparaison is flattering XD thank you, that sait i did a similar technique to render some of my assets, and i do like the x and zero series so kinda makes sense in a way :p
The music is indeed original, however i used LMMS which i'm less familiar with than what i previously used to compose music, so it's a quick little tune i put together with mostly default preset instruments, and i didn't have time to make more tracks so sorry about the repetition :( but i wanted to have at least one instead of just sound effects.
The enemies and weapons i wanted to add as much as i can, also as a way to experiment how i could do different shot patterns, i tried to have a quirk for each weapon so it's not just a linear weapon damage increase.
About the controls, it could be a few things :
- Either it's the whole character's movement that you feel wasn't right, that could be because i didn't properly balance the movement smoothing ?
- Or it's the shot timing that felt off on certain weapons, if it's that there's a simple reason, the way i balanced this is that some weapons have a capped firerate, some don't, some can have a button hold, and some are tap fire only, for exemple the Pocket Blaster, is tap fire only, but capped, so there is a rhytm to it but a slow one on purpose, to encourage the player to seek a weapon instead of going through the whole level with the base shot.
Sorry for the loong reply, please feel free to tell me which case you encounter with the control issue so that i can improve things.
Thanks for taking the time to play my game and share your thoughts dude, cheers :)