Very fun and very well done! While following the development in the discord, I hadn't imagined it would be this frenetic and stressful(in a good way). I would love to have little moment to appreciate my paintings after the day ends. Good job!
Geminimax
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Completed the game and the bonus level. The minigames were pretty fun, the interface was well done and I found the blood gem mechanic to be interesting. I think one way to expand the concept is to have the player make strategical decisions on what to forge, since right now you'll just craft whatever equipment is missing.
I was sure everyone would see the big button, but it isn't as obvious as I had thought. I think guinding the players to it at the beginning would be a way to help people learning the mechanics, thanks for the suggestion.
I also completely forgot about putting the elemental chart on the tips, I had played the game so much that I had completely memorized them and didn't think it would be a big problem. I'll fix this after the jam ends.
Thanks for playing and thanks for the feedback!
You mean as in you didn't equip any trinkets, or that you did not use the anvil?
My main interpretation about the theme is that by choosing the different components that compose your equipment, you'd be "forging" them. The anvil is indeed a secondary mechanic, that while also very important, isn't as necessary as choosing your trinkets. You can progress a little in the game without using any trinkets, but only in the very start. Things get very challenging as the game progresses, even with strategic use of each component.
Anyway, thanks again for playing , and thanks for the feedback!
Great idea, very original and cool take on the theme. However, the controls were very hard to use, stuff would often just not stick together, specially when trying to merge horizontally. Sometimes a piece would not be accepted even though it matches exactly what's asked. I think the game would be awesome if these little problems were fixed.
Thanks you, it warms my heart that you liked it so much! The tutorial idea is a good one. The tutorial button is actually a bit of a rushed solution, as what I've really wanted to do was an interactive tutorial for the first time players. Unfortunately I didn't have the time for that, but maybe I'll update it after the jam ends.
Can you elaborate what you found unsatisfying about it? The mechanic is mostly a way to use your single charge trinkets, instead of just losing them. You can also use it for rerolling trinkets when you got a lot of duplicates or in other situations, but it's supposed to be used in this way only on specific scenarios. Thanks for the feedback!
Really cool concept! The models and sprite were nice looking. I wish there was more explanation for what each weapon does on each character, as well as a reason to use the different weapons, as I won the game using just the combo of daggers on the warrior and staff on the mage. There's a nice base here for future expansion if you guys want to.
Thanks for playing! Yeah, I forgot to put the elemental chart in the tutorial button :(. But they're fairly intuitive I believe. Water beats fire, fire beats earth, earth beats air and air beats water. Elements are also resistant to them selves. It's also very important to pay attention to each enemie's passive and to prioritize them depending on how dangerous can they be.
You can press the big button over the anvil to get some explanations on the mechanics, such as how the anvil works. The game gives you plenty of trinkets, but you have to use them conservatively. For example, if the enemy will die with only 1 trinket equipped, it's better to unequip all others so you'll conserve charges on them. It might take a little practice though! Also be sure to read the enemy passives, because some of them will take charges from your trinkets. Thanks for playing !
Very stressful in a good way! It's fun zapping around trying to meet the timers. The visual are amazing, but the weapon icons on the UI were a little blurry. It's probably just a minor import configuration thing. The audio was also great. Very complete game overall and the ending was funny. Congratulations!
I really enjoyed the sound effects, and even though there seem to be quite a few "drawing" games in this jam, the approach was quite original. Great work!
One suggestion I could make for your next project is that when working with pixel art, mixing different pixel sizes can create an visually displeasing effect, so maitaining consistent pixel sizes is an easy way to make your game look even better.