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Alright, Virtual Fantasy RTP... I decided to make it among the last I play because of his reputation of it having a slow beginning which wasn't super appealing to me. But now, I've played it. So let's see what I have to say about it.

- Oof.


- Introduction too long before you get into action. Entire minutes just showing Joey being a manipulative dick and a threat to other people's lifes. And that's not a good thing. We don't need to be so insisting, this kind of character just infuriates me enough as it is. I don't need hundreds of scenes with him to understand that.

- I would have liked some kind of "launch sequence" when they're about to enter the game's world. And even explain what the game is all about.

- Why not speaking in full? NEVER write like that unless it's a part of the character.


- Nice idea for mimics to actually give players maluses before attacking. It really transform them into man hunter. Imagining mimics as these shapeshifting creatures to pray on humanoids for something to eat. That's pretty cool. Just maybe make the rewards for defeating the mimics more impactful? ^^

- You can skip the dragon fight by just going past it. Easiest exploit ever.

- What is that at the bottom of the screen whenever I load a safe file?


- There is a massive problem of balance for the last battle. The dragon is ridiculously strong. The only way to beat him is to use a chocolate you find a bit earlier in a golden chest. The problem is this item just makes you ridiculously overpowered. So you either rekt the dragon or get rekt by it, there is no in-between.

- Also beating the dragon unlocks you a lot of things relatively worthless now that you reached the end of the game and there is nothing else of interest to be done.

- People who play this game can at least say "I played the REAL corridor simulator game: Virtual Fantasy." The dungeon design is ridiculously simplistic. That barely qualifies as dungeon design. There is no choice to be made except for the chests (but what kind of player wouldn't open a chest), no branching paths, barely any challenge at all, it's just corridors. And maybe a few fights here and there.

And that's all I have to say. Very VERY lackluster game. It feels rushed with barely any thoughts put in the game design at all. If you intend to go further with it, I strongly suggest you to go back to the drawing board and ask you the right questions.

- Who are each characters?

- Does my characters make sense?

- How do they serve the story/gameplay?

- Is what I've done is enough to introduce a character?

- How long does it take to the player to actually play the game?

- What is this game my protagonists find themselves trapped in?

- What kind of virtual universe is it?

- How do they find themselves stuck in that virtual reality?

- How do they enter it in the first place? How does that work?

This list is non exhaustive, but this is the kind of question you should wonder while world/gamebuilding.

Good luck for your projects!

(+1)

Spoiler Alert!

"Alright, Virtual Fantasy RTP... I decided to make it among the last I play because of his reputation of it having a slow beginning which wasn't super appealing to me. But now, I've played it. So let's see what I have to say about it."

- Oof.

San: Yanfly's plugins by default?

"- Introduction too long before you get into action. Entire minutes just showing Joey being a manipulative dick and a threat to other people's lifes. And that's not a good thing. We don't need to be so insisting, this kind of character just infuriates me enough as it is. I don't need hundreds of scenes with him to understand that."

San: I'm already on it if only a month didn't feel like a premature year project... Also, Joey isn't the only dick... *cough* Ducuck *cough* We'll meet him later in Crashigiri: VF...

"- I would have liked some kind of "launch sequence" when they're about to enter the game's world. And even explain what the game is all about."

Miya: My cousin Leon wanted Arika and me to explore exploits... *cough* I mean bugs in a virtual reality game while we publicly share our experience that some monsters have no Artificial Intelligence just like that one game he made with the team Tidus on DuperDude 64... You remember that game, do you? xD

"- Why not speaking in full? NEVER write like that unless it's a part of the character."

San: Leon isn't narrating or anything. What most peeps like us say FYI or BTW nowadays... Feels weird saying "For Your Information" totally out of character...

"- Nice idea for mimics to actually give players maluses before attacking. It really transform them into man hunter. Imagining mimics as these shapeshifting creatures to pray on humanoids for something to eat. That's pretty cool. Just maybe make the rewards for defeating the mimics more impactful? ^^"

San: There's gonna be lots of mimics from NOT only chests... npcs who aren't friendly like most players will go out free for all in a player versus player deathmatch... save crystals which later be players' top tier scam source in the sequel "Crashigiri: VF... shapeshifting will be their moveset skill which is annoying if it transforms anything like the main character in the next game...

"- You can skip the dragon fight by just going past it. Easiest exploit ever."

Miya: Kinda the point in this game... Besides, do NOT tell Leon harshly... or he'll bang his head on the wall ASMR... Well it's our job to find exploits, bugs, and glitches and report to my cousin Leon which later we DIDN'T fix them in the next sequel... *chEAt to survive!*

"- What is that at the bottom of the screen whenever I load a safe file?"



San: You're asking me... I have no clue... *cough* Yanfly *cough* O_o

"- There is a massive problem of balance for the last battle. The dragon is ridiculously strong. The only way to beat him is to use a chocolate you find a bit earlier in a golden chest. The problem is this item just makes you ridiculously overpowered. So you either rekt the dragon or get rekt by it, there is no in-between."

San: Didn't have time to revise, polish, or even make a good decent game cause work is essential on WTF days... So I basically rushed it, but at least I did game test it from dumb softlocks...

"- Also beating the dragon unlocks you a lot of things relatively worthless now that you reached the end of the game and there is nothing else of interest to be done."

San: At least it wasn't a Blitz Tiamat... that 5 headed dragon is a broken OP TURD... -__-

"- People who play this game can at least say "I played the REAL corridor simulator game: Virtual Fantasy." The dungeon design is ridiculously simplistic. That barely qualifies as dungeon design. There is no choice to be made except for the chests (but what kind of player wouldn't open a chest), no branching paths, barely any challenge at all, it's just corridors. And maybe a few fights here and there."

San: As much as I love creativity in gaming, pretty map makings are my lazy Kryptonite.

"And that's all I have to say. Very VERY lackluster game. It feels [rushed] with barely any thoughts put in the game design at all. If you intend to go further with it, I strongly suggest you to go back to the drawing board and ask you the right questions."

San: Finally someone figured it out! Hopefully 18 chapters is enough to be a finished prequel cause prequels are frustrating to make... Can't imagine doing Legend of Dragoon prequel... I have 0 lore of it... ;-;

"- Who are each characters?"

Samuel L. Jackson: English mofo, do you speak it?
San: Sorry... I read it, and I have no clue what you meant... What characters purpose do they serve? Arika is a Lancelot class who'll later be brainwashed...? Miya is a Musashi class who'll later loses her head...? Itsumi is a Inuchiyo class who no ONE knows her existence will go berserk in a frenzy bloody rage... And Ellen is diagnosed cancer for realz this time where Arika and Miya work together to earn money to try and keep Ellen alive...

"- Does my characters make sense?"

San: They do serve their purpose if that's what you meant. The Alpha team of this project where they're trapped by the game dev's father simply tricks Arika into slaughtering some animation squad where one of the devs sent a distress email to the main character's ranty reply of the crappy game they're making which he'll be in the next game as the bEtA tester.
San: Crashigiri: VF... such a stupid game from my favorite gaming company C$... *Sarcasm*

"- How do they serve the story/gameplay?"

San: It serves in the next game since why not have their data files corrupted or unusable which later metamorphosis into a deadly waifus? It's better than SAO! >.<

"- Is what I've done is enough to introduce a character?"

San: It's better than giving the person's name and joins you in the party with no simpler reason...

"- How long does it take to the player to actually play the game?"

San: Mostly trial and error while exploring in game with the animation squad volunteering to draw, animate, and etc to try to save Ellen's dying wish...?

"- What is this game my protagonists find themselves trapped in?"

San: Game dev's ex girlfriend wanted his money, so she plans on SWATting prank which is a sick, disgusting, and deadly prank call with Arika's cell phone where he got shot and killed where she linked all the evidence to Arika as a scapegoat which is where his father steps in to trap all of those who held responsible for his tragic death... so to speak...

"- What kind of virtual universe is it?"

San: Think of it as that one game where you travel to planet to planet instead you travel to server to server.

"- How do they find themselves stuck in that virtual reality?"

Masuda: Do I have to explain that my son is dead... why should I leave you happy campers out while I have to grieve my only son I have left in this world... I tricked you Arika into slaughtering those poor artists... As of now, I hired some guys to trap all of you here while the deceased ones' organs are harvest to those who need an organ transplant... One of them desperately needs a heart for his daughter... so I thought why not be both the hero and villain for a change...

"- How do they enter it in the first place? How does that work?"

San: A gaming headset just like SAO with batteries ofc. They did if the device is removed, or their vital signs no longer beeping... Something the game dev's father implemented just to make others suffer like he lost his son's life... Thx Melanie... She wants to be the next Myne... -_-

"This list is non exhaustive, but this is the kind of question you should wonder while world/gamebuilding."

San: Makes me want to transform into useful fighters instead a guy wielding a shield... We kinda need a BvS for those two...

"Good luck for your projects!"

San: Thx. Hopefully, I get to fight against Lancelot in her corrupted state with Sephiroth's Remake battle theme ost as I game test it that is. I'll be the next hero of Crashigiri: VF! Can't wait to have 7 deadly sin endings... xD

- Plugin's default parameters shouldn't be an excuse. You had an opportunity to make it look good through the parameters, right?

- Actually, what I meant by "launch sequence" is something more like Code: Lyoko when they enter the virtual world. You know, that moment destined to build the hype. Or maybe just a special transition animation would be nice.

- So it's part of Leon character to talk like this. Gotcha. All good.

- You can deactivate the autosave messages in the plugin's parameters if they cause trouble.

- How about drawing a map of your dungeon on paper, gathering ideas, maybe take some from other games, see how dungeons in other games are done. This can really help you hone your craft. ^^

- Sorry, I'm not a native English speaker, I can make a few mistakes here and there. ^^;

- I don't ask you to not introduce the character or rush his presentation. Just don't go too far with him/her.

I hope I could have been of any help to you.

(1 edit)

"- Plugin's default parameters shouldn't be an excuse. You had an opportunity to make it look good through the parameters, right?"

San: True, if only I knew what plugin to twerk it since I don't want to be a simple idiot who screws it up... Yanfly's plugin video would jog my memory... I should focus on the game rather than the options parameter... I won't forget to fix that issue... That reminds me of the Freelancer game has this issue too. The word fonts and text being out of place or over them... xD

"- Actually, what I meant by "launch sequence" is something more like Code: Lyoko when they enter the virtual world. You know, that moment destined to build the hype. Or maybe just a special transition animation would be nice."

San: How'd you know Odd's my favorite character? *Profile pic* It's not that he's in my next game or anything... MoonScoop... Anyways, I get it now. My drawing is meh average... I do want crossovers from another game to be honest. Speaking of crossovers... :v

https://itch.io/jam/sans-fame-game-jam *It's a year project instead a month since why not... Covid-19 keeping us indoors...* ;-;

"- So it's part of Leon character to talk like this. Gotcha. All good."

Idiot William Dunbar: Who's Jeremy again, Jimbo? *I had to do this.*

"- You can deactivate the autosave messages in the plugin's parameters if they cause trouble."

San: Kay. I'm not much into Yanfly's plugins since the techy stuff is my lowest tier knowledge...

"- How about drawing a map of your dungeon on paper, gathering ideas, maybe take some from other games, see how dungeons in other games are done. This can really help you hone your craft. ^^"

San: When I get to it, but right now, I should just focus on getting point A to point Z.

"- Sorry, I'm not a native English speaker, I can make a few mistakes here and there. ^^;"

San: Same... I mixed up Baron/Baroness to bearer on the bad news line from those npc... English words mix up... >_>

"- I don't ask you to not introduce the character or rush his presentation. Just don't go too far with him/her."

San: I don't trust Lancelot... *Two-Face Dent* ... I do want to transform as ODD from a dead child's drawing... Then again, copyright stuff... It's not like the movie player one uses a lots of characters that they DON'T own... I only want ODD <3 Kachie... Right... character introduction... I'll end them there from chapter 2ish with character intro and their problems and just focus on plot, gameplay, and humor minus no ODD in this prequel... SadBoi

"I hope I could have been of any help to you."

San: It's better to give feedback; then, keep us radio silences...

- Plugin parameters are very accessible. You should try to use them. Create a test project try them there if you're scared to mess up. You'll see it's not that complicated for the most part. ^^

- Heh! About drawing we all started somewhere. But eventually, you will manage if you keep trying!