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It is typically the kind of games I like :) (I am a big fan of Tactical games and Card games). I made it to the end and the difficulty was quite balanced maybe a little too easy but I may not be the best to tell.

This is clearly a great concept and you need only few things to add to polish it, clearly the grid should be seen before playing a card from your hand OR you could cancel one card. A randomization of the craft may be interesting (7-10 moves) which allow you to make risky abilities (1-12 melee damage).

Very great submission !

Thanks for your feedback and suggestions :). I like the idea of not knowing in advance the move or attack amount when crafting the card. As for the difficulty, I tried to set it to a point where most people would be able to finish it in 1 or 2 go. I am planning on making the game a rogue-like, with randomized rooms and enemies, and that usually means a high difficulty threshold. 

(+1)

Congratulations for your game :) it totally diserves victory !

Merci beaucoup :) <3