Congratulations for your game :) it totally diserves victory !
Sthill
Creator of
Recent community posts
Thank you for the super feedback!
The idea to blind the baby or to generally interact with him at the window is a great idea but no here it was simple you have two ends... Indeed, you can be trolled in a third way if you make some stupid craft combinations.
For the free end, there was a little cinematic ready for the end but I was not able to implement it at time, it will be for the polished version after the end of the gamejam ratings same for fixing the bug you faced.
Thank you for your feedback :)
Indeed you need two elements, one to break the door and one to escape from the baby. The thruster is Cola+Mentos ? If yes you need the spaceship to put the thruster on it (try to interact with all the elements in the scene, you will see a blue halo when you can interact)
It is very satisfying when you have 10+ clones and you are shooting with the very great sound spatialisation !
It was first a little not-clear what to do especially the fact I was not blocked by "walls" on which I could climb.
Good improvement would be to be able to down a little the camera angle with the mouse and to clarify a little more the goals.
Anyway it is a great submission !
First to be clear, the 400Mo are normal here (Download it !)
Clearly a very great submission which seems huge in terms of work, well done !
The story, ambiance, voices and overall design are very great. I only regret a little the lack of variety on the gameplay itself which is Sell->Buy/Upgrade only. However with the story plus the interesting skill-tree, it still a good experiment.
Woooow, the mind-blow when I was only playing at a Alchemy-like game and I understood I can grab everything I craft to the world !
It is very interesting. To polish this, I think we may need to be guided a little more to be able to know if we are doing things in the good/wrong way. In an other hand, the sandbox is also very interesting but once you understand mechanics greatly.
Great submission :)
It is typically the kind of games I like :) (I am a big fan of Tactical games and Card games). I made it to the end and the difficulty was quite balanced maybe a little too easy but I may not be the best to tell.
This is clearly a great concept and you need only few things to add to polish it, clearly the grid should be seen before playing a card from your hand OR you could cancel one card. A randomization of the craft may be interesting (7-10 moves) which allow you to make risky abilities (1-12 melee damage).
Very great submission !