The jumps at the edge in the floorless level were indeed very tight. Maybe a bit of coyote time could fix the issue :). But I really liked the part where you jump on the single blocks. Especially how you had to jump over the yellow generator to not power the cube on the bottom, that was smart :)!
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Thanks! Like Tacaro said we kinda new some of the levels were too hard and were still shuffling them around the last day. One of the things we wished was more time to create levels to have a smoother difficulty curve. I think we also wanted to make sure there were at least a couple of challenging ones to make it seem 'complete'. We had some coyote time but very minimal after we struggled with a couple levels ourselves, I definitely think that's something we may tweak. I think we'll be adding more to the game post jam so definitely let us know what you think. Thanks again!