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Very impressive for a 10 day jam. The whole game feels alive. The 2d animations don't seem out of place in the 3d world.  Awesome variety of enemies all with their own unsettling traits. And was the a crab hand? I'm convinced that guy had a crab hand. And the tall model with the needle scared me more than anything else in the game.

I found myself kinda wanting the camera to not have the texture overlaying everything. Not that it looked bad but I found myself too hyper aware of it, reminding me of it's game-y-ness. Maybe multiple overlay images fading back/forth or increasing/decreasing the opacity with player health would be a nice touch? Other than that I have nothing to complain about. Got the obvious doom vibes here but it somehow felt like max payne too. Great game overall.