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(+1)

Thanks for the in depth feedback, really helpful and i apreciate it ! 

Yeah i definitively gotta learn how to make variable jumpheight and see how i could improve air control.

Really cool that you managed to beat the game dude :) Like i said i tried to have weapon variety where each have a purpose, though balance in that regard is still off and i already tinkered a bit to see what i could change according to the feedback i have, it's just not in the jam build yet cause it's not bugfixing XD 

So in that regard the Laser can be more powerful, i just put a bit too slow of a firerate for the jam cause i didn't wanted it to be game breakingly powerful but couldn't test out that long to find the perfect rate.

The Bounce gun powerup IS in the regular game, but it's hidden ;) and yeah for the same time constraint reason it really does fire that fast, but i would have definitively capped it, the only sort of balance it has is that if you're not careful you can hurt yourself with the ricochet as do the enemies.

Finally for the sound variety, would also definitively have had more same time constraint reason.

Anyway, super happy to see you enjoyed the game despite its flaws and that you've played it to the end  and thanks again for taking the time to share your thoughts, cheers  :)