But now combat won't begin for one of the rebel missions. I'm able to bypass by turning on the "resolve combat automatically" option.
Here's the errors from the logs:
**ERROR**: Condition "err" is true. Returned: err At: modules/gdscript/gdscript.cpp:806:load_source_code() - Condition "err" is true. Returned: err **ERROR**: Cannot load source code from file 'res://assets/data/events//export_fighters_quest.gd'. At: modules/gdscript/gdscript.cpp:2244:load() - Condition "err != OK" is true. Returned: RES() **ERROR**: Failed loading resource: res://assets/data/events//export_fighters_quest.gd. At: core/io/resource_loader.cpp:278:_load() - Condition "found" is true. Returned: RES() **SCRIPT ERROR**: Attempt to call function 'new' in base 'null instance' on a null instance. At: res://files/scripts/globals.gd:663:_init() - Attempt to call function 'new' in base 'null instance' on a null instance. **ERROR**: Condition "_first != __null" is true. At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true. **ERROR**: Condition "_first != __null" is true. At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true. **WARNING**: ObjectDB Instances still exist! At: core/object.cpp:2071:cleanup() - ObjectDB Instances still exist! **ERROR**: Resources Still in use at Exit! At: core/resource.cpp:476:clear() - Resources Still in use at Exit!