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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

BUG: v0.2.0a text content not displaying properly on MacOS

A topic by notmalthus created Apr 17, 2020 Views: 525 Replies: 12
Viewing posts 1 to 5
(+1)

Starting with version 0.2.0, the text content in the UI has stopped rendering properly -- it looks like it's only displaying references:


The game itself still appears "playable", but without the text rendering, it's a little hard to know what's going on. ;)

Prior versions worked fine.

Tested on MacOS version 10.15.4 (ie latest version).

I just downloaded the game and had the exact same issue.

Please update to the latest version.

(+1)

Just downloaded 0.2.0d, and the issue is still present.

Have you tried to do clean reinstall? Also, you can try to check error logs stored at save data location. Sadly, I'm not using mac to see what possibly go wrong there.

(1 edit)

Good idea, I'll try purging all of the application files and downloading again.

I found the error logs:

Godot Engine v3.2.1.stable.official - <a href="https://godotengine.org
OpenGL">https://godotengine.org
OpenGL</a> ES 2.0 Renderer: Intel(R) HD Graphics 6000
 
Registered camera FaceTime HD Camera with id 1 position 0 at index 0
**ERROR**: Condition "err" is true. Returned: err
   At: modules/gdscript/gdscript.cpp:806:load_source_code() - Condition "err" is true. Returned: err
**ERROR**: Cannot load source code from file 'res://assets/data/events//export_fighters_quest.gd'.
   At: modules/gdscript/gdscript.cpp:2244:load() - Condition "err != OK" is true. Returned: RES()
**ERROR**: Failed loading resource: res://assets/data/events//export_fighters_quest.gd.
   At: core/io/resource_loader.cpp:278:_load() - Condition "found" is true. Returned: RES()
**SCRIPT ERROR**: Attempt to call function 'new' in base 'null instance' on a null instance.
   At: res://files/scripts/globals.gd:663:_init() - Attempt to call function 'new' in base 'null instance' on a null instance.
**ERROR**: Condition "_first != __null" is true.
   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.
**ERROR**: Condition "_first != __null" is true.
   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.
**WARNING**: ObjectDB Instances still exist!
   At: core/object.cpp:2071:cleanup() - ObjectDB Instances still exist!
**ERROR**: Resources Still in use at Exit!
   At: core/resource.cpp:476:clear() - Resources Still in use at Exit!

Update:  Removing all files and  reinstalling 0.2.0d did not fix it.  :(

Thanks, I see what goes wrong. Will try to find a way to fix it.

I've uploaded a test fix for mac, can you try out if it works?

That seems to have fixed it!  :)

But now combat won't begin for one of the rebel missions.  I'm able to bypass by turning on the "resolve combat automatically" option.

Here's the errors from the logs:

**ERROR**: Condition "err" is true. Returned: err
   At: modules/gdscript/gdscript.cpp:806:load_source_code() - Condition "err" is true. Returned: err
**ERROR**: Cannot load source code from file 'res://assets/data/events//export_fighters_quest.gd'.
   At: modules/gdscript/gdscript.cpp:2244:load() - Condition "err != OK" is true. Returned: RES()
**ERROR**: Failed loading resource: res://assets/data/events//export_fighters_quest.gd.
   At: core/io/resource_loader.cpp:278:_load() - Condition "found" is true. Returned: RES()
**SCRIPT ERROR**: Attempt to call function 'new' in base 'null instance' on a null instance.
   At: res://files/scripts/globals.gd:663:_init() - Attempt to call function 'new' in base 'null instance' on a null instance.
**ERROR**: Condition "_first != __null" is true.
   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.
**ERROR**: Condition "_first != __null" is true.
   At: ./core/self_list.h:112:~List() - Condition "_first != __null" is true.
**WARNING**: ObjectDB Instances still exist!
   At: core/object.cpp:2071:cleanup() - ObjectDB Instances still exist!
**ERROR**: Resources Still in use at Exit!
   At: core/resource.cpp:476:clear() - Resources Still in use at Exit!

Is that a new one?

Looks like that issue is fixed in 0.2.1a.   :)