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Once ranged combat is included (a high priority) you will be able to shoot into arbitrary directions. In our opinion this even increases combat death as there will be a more notable difference between melee and ranged combat. Let#s wait for a final assessment until that arrives.

Interesting side fact: Many early test players totally did not miss diagonal movement, espescially since many people these days play on notebooks and there is just no really sane way to handle diagonal movement on a notebook (YMMV.

The one place I really missed diagonal movement was in the Animated Forest. Not being able to move diagonally made it much harder and a lot more tedious to get through. I don't know if there's some way of making it a bit more bearable to compensate for the lack of diagonal movement, reducing the number of trees slightly or something maybe?

That's actually an excellent point. We haven't yet looked at the implications of the changed options to older maps. To be honest the current living tree level was initially created to see how well the game performs with a ton of monster - and we basically are in the same state as we were for it in the original ADOM for a couple of versions: Performance is not yet where we want it to be and things will gradually improve.

So actually redesigning the forest level for non-diagonal movement probably is the best way to go and I have put it on our list t be addressed.