Just booting up the game made me think the scope was too big, hahaha. I had some sort of bug happen with the interface after I added anti-aliasing and increased the shadow quality. Everything became much larger and was aligned oddly. Reverting the settings didn't help and restarting the game didn't help, but I was able to play through it. Scrolling with the mouse, either in options or the inventory, required the mouse to be directly over an element (say text, or a button) in order for the scroll to work, placing it in a blank spot (but still within the area that scrolls) wouldn't let me scroll, which was a little annoying.
The concept was ok, but seriously, the scope of this game was wild to behold and was much bigger than it should've been for the 10 day jam. I have no idea how unity works, but it felt a little asset-flippy. Also what was the point of Bob and John (was that their names?). They seemed to do nothing at all.
Overall, nice attempt, but needed lower scope and more work on building interesting elements for the player to play around, rather than just a large world.