>Is there anything that could be improved to help you through the game?
have you thought about adding a tutorial? i didn't know till my second time playing after i died that the green squares are good, and i'm pretty confident i'm still missing stuff because i'm dumb
>As for losing progress when dying, maybe I can somehow make that a little less painful by carrying something over from attempt to attempt.
if it's supposed to be a roguelike then ignore my complaints about permadeath
i don't play card oriented games but i have a friend that loves slay the spire, and i've recommended this to him too. good luck, looking forward to playing an updated one next demo day