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I think this game is going to remind a lot of people of the 16-bit era but to me it really feels like a PC game from the 90s. The limited, bright colors scream retro and the music reminds me of my old Sound Blaster. I'm a big fan of that era so I liked the style and presentation a lot.

There are two things that kind of turned me off from the game a bit, though. I feel it overstayed its welcome a bit; it was really fun and fresh at the beginning but by the end it was starting to feel repetitive and tedious. I think it would be better with one or two fewer levels. But that's a relatively minor complaint.

The biggest issue is the controls, or rather how inconsistent and unresponsive they can be. Double-jump only works about half the time and usually I get one shot when I fire, but sometimes none or two. It's incredibly frustrating to play because of this- a game like this needs tight controls. I died a lot because of missed shots or missed jumps. If this was fixed then the gameplay would be really solid but that soured things a lot.

I made it to the boss, gave it two tries and stopped. There was no way I was going to beat it; I have to hit it in the head, dodge acorns that drop with no discernible pattern, and hit it a ridiculous number of times to kill it. I'm not great at this sort of game; I think I would have given it a few more tries had the controls been better but I don't think I would have beat it. I think a more skilled player could have pulled it off.

Also, tab to switch magic didn't seem to do anything. Was this simply not implemented?

Thanks for the feedback!

I completely understand what you mean by the controls. This was a frustrating ordeal for me too, since the engine I used to make the game is really wonky. D:

I'll have to tweak the difficulty in the future, it is a bit hard. As for the spells, I'll have to rework how you gain them too, but have you tried climbing that tree in the second part of the first level? ;)

Which engine/technology are you using, out of curiosity?

No, I didn't realize you had to pick things up to unlock magic. I did try climbing trees early on, but I stopped because there didn't seem to be anything up there and I found it very difficult to do.

I used Constuct Classic to make it. I have Construct 2, among others, but it produces files much smaller than the rest. I don't recommend it for most people though, especially with better alternatives.

Interesting... does Construct Classic require a direct X download? My laptop that I play game jam games on (out of paranoia of downloading random exes to my computer, lol) won't run this one. It wants me to download an old Direct X package. This laptop is already at it's wits end, so I'm hesitant to download more.

Interesting that you've stuck with classic! I'm still on Construct 2, but seriously thinking of giving into 3. C2 has some weird crashes, usually annoying... but occasional so bad that it destroys the whole project file! (I backup A LOT while I'm working)

Anyway, the game looks really cool! I wish it would run on my laptop.

Yeah, it needs DirectX 9.0c, the June 2010 version. It's totally fine to use DirectX 9, so no worries, haha.

I don't know why I've been using Classic all this time, to be honest. It's really buggy, and it has some serious memory leak problems. It's like using an old laptop that's running Windows 2000 - its last update was 10+ years ago, and most modern software break or just downright don't work - but man, it just keeps on chugging along. XD

C2 does have some quirky bugs, but I think it's much more reliable than CC. Make anything larger than a jam game with the latter, and you'll find yourself closing and reopening it every 15 minutes. As for C3, I don't think I can ever afford that SAS model they're using. Sad for me. ):

Thanks! DirectX 9.0c is totally safe, so you should try the game out! :D

I do hate subscriptions, I'm with you there, ;-;. That's why I've been holding out. But they've been adding tons of great new features, so if I even get "serious" about making a game, I may need to bite the bullet. I'll see what I can do about getting Directx going so I can give it a play!