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It was fun!

I wish it had a tutorial, though. During my first playthrough, I couldn't figure out what the yellow girl's charge was supposed to do, so I just kept attacking using the blue girl. I eventually figured it out, though. 

Will you be working on this more? I want to play more stages. It looks so nice!

I'm definitely planning on building a magical girl tactics game, though I doubt it will be a continuation of this one specifically (there was a proper setting/story I had in mind for it I dropped for the Jam, along with a bunch of other mechanics like line-of-sight that would take too long to implement)

A-And yeah, Yellow's attack is pretty jank. She was implemented late and the ui for issuing orders wasn't really built for ranged attacks like hers so I had to cludge it with what I had in the time remaining.