Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I died right after I started the next level. Maybe I died on the previous level but it was delayed? I'm not sure how exactly I died but if they become active after 2 seconds, then I think my death was delayed(?) It only happened once. But I do also think that the headstart time is a tad bit short! (Or maybe I just suck)

I also use the Godot engine! I tried Unity but I just feel right at home with Godot. :P

I'll check your other game out! I might take some notes on these horror/spooky features of your game. :P You just do it quite well :P

(+1)

Ok, I changed the headstart time so they give a larger time. I tried to recreate the bug you mentioned by dying during the fade-to-black transition after winning, but it didn't cause any problems. I did notice there's an enemy that can be really hard to see if the level is too dark, so I changed the lighting a bit.