This is another one that's hard for me to rate, even hard to comment on in some ways, because it's very much a prototype and it doesn't seem fair to compare it to fully realized games. I think the concept is solid- although I'm biased because Metal Slug is one of my favourite arcade games ever- but the game itself is extremely limited and what is there is pretty rough. I like the off-beat storyline, but there's basically no hint of that in the game itself.
I will say it was bold to do a gameplay-focused game over a story-focused game for this jam. What led you to that decision, and would you do it again?