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Milky Rose

21
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6
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8
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A member registered Apr 03, 2020 · View creator page →

Creator of

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I love the atmosphere, somehow threatening, good job on that.

I think you can improve it, I feel like some instruments are clashing against each others, especially at 2:06

it was fun to play but very challenging, it was a bit frustating sometime but i managed to get "bad ending". I like the last level, it remind me scrap brain from sonic 1.

I'm not too much into cards games and it was luck based. hopefully there was special actions. but it was fun.

That the way I want to go, I think Visual Novel are a very interesting and simple way to tell a story, using it with another genre give an emphases to the story while keeping the gameplay important.

I think that what I wanted to achieve…  

Thanks you for your feedback, I will try to work more on it with more time, I think the outcome can be interesting.

Yes, I was in real rush but ended up doing something unfinished anyway...

Thanks for your feedback, I learned/experimented “a lot” of things while working on this project, sadly most of them are unused in this prototype.

I really had a bad planning or bad scale whatever, well the flat character is a placeholder because I abruptly stoped working on 3D models.

I forgot to change keyboard inputs.

There is indeed barely nothing because really small script but I’m glad if you liked this moment.

Thanks you for your feedback I will try to work better next time.

Indeed, sorry for this, I think I have problem finding a good scale for my projects.

So there is a lot of thing that I want to do but I always realize that I will not be able to do it because bad planning. I think that project had a really bad planning, I ended up stopped working of some asset which resulted in some huge loss of time(and stamina).

I forgot to change keyboard inputs.

The background are only sketches for now, I thought it would be better to sketch them even if it’s not “perfect” instead of a background with “background” written on it.

Writing is not my main skill at all so maybe the way I’m writing is not logic at all. I will try to work and learn more how to write.

Indeed it was rushed, so even if I tried to use corrector, there might still be a lot of typos.

As for Lulu Changing to Wendy in middle for no reason, when characters transform they often have an Alias, Wendy would be an Alias, but I failed to make this change logical and well explained.

Thanks for your feedback, again I will try to work more on it, there is a lot to work on.

Yes, sadly I had a bad time magment so i couldnt finish the other levels.

Thanks you for your feedback, because of the lack of time managment i was not able to work on audio, the c letter is indeed a bug, I don't know yet why it happen.

I thought a lot about removing the "level" so I let it be a vn,  but i didn't. I don't know why.

Pretty good game, i enjoyed the story it was very emotional, the gameplay was fun. Good job !

That was really enjoyable, still got the halo feels and its not a bad thing at all. the only thing is that, i find it hard to hit enemies without getting hit using the sword, but its ok.

beside this the gameplay is great.

I really liked the dialog with Sakura and Gina in the ship, it was funny to see them again!


Good Job, I will look forward for Shattered 2 !

Thanks for the feedback !

so yeah the white block is a "place holder" since I didn't have any art for it sadly, "lightning needs to be rebuilt" is a unreal thingi think i forgot to built it with the rush sorry about this..
I need to fix those bug in future
thanks you again for your feedback

I don't think its odd at all, I think you can mix up Magical Girl with everything as long you follow the recipe.

Oh, Thanks you !

well that make me think that i really need to work on graphic settings so more ppl can run it.. yeah, i really like Unreal, I use it for everything even if its too much haha.
Yeah, doing asset take a lot of time so i tried to gain time by changing art direction for something with fewer details, well it kinda worked i guess.

Yes, I didn't have time to fix character facing, and adding enemies attack since, that something I added near end, I was foccused on other thing..

and sorry about collision its suposed to keep you in the right way, but the way I did it may not be that good.

writing is just weak point but i want to work on it, and have a better writing !

there is a lot of thing planed for this project, its another project that i want to continue with many others but the low poly style might make it more easy to work on than other ones!
thanks for feedback !

that was fun, i really like Halo inspired gameplay, its fast and fun to play. good job

thanks you for your feedback ! well yeaah indeed its very limited for now.

I think I took that decision because when starting a project I focus on gameplay first then i work on the story, but with the time it took me to work on one asset i didn't even have time to work a little bit on putting a bit of story in the game...

well we want/plan to continue working on this project, but it is ok to work on a jam protoype after the jam ?

it missed controls for me too and I'm running Fedora on a physical machine, it might be the game itself

hmm that good to see Pepper and Carrot here haha, the game itself is fun, but i think the enemy placement on the screen feel bit random... i liked the boss

Thanks you very much !!

well I think I spent most of my time working on the player model.. im happy that you find it nice !

hm idk how to explain it, but i like it, it have some Blue Reflection feels