I love the atmosphere, somehow threatening, good job on that.
I think you can improve it, I feel like some instruments are clashing against each others, especially at 2:06
That the way I want to go, I think Visual Novel are a very interesting and simple way to tell a story, using it with another genre give an emphases to the story while keeping the gameplay important.
I think that what I wanted to achieve…
Thanks you for your feedback, I will try to work more on it with more time, I think the outcome can be interesting.
I really had a bad planning or bad scale whatever, well the flat character is a placeholder because I abruptly stoped working on 3D models.
I forgot to change keyboard inputs.
There is indeed barely nothing because really small script but I’m glad if you liked this moment.
Thanks you for your feedback I will try to work better next time.
Indeed, sorry for this, I think I have problem finding a good scale for my projects.
So there is a lot of thing that I want to do but I always realize that I will not be able to do it because bad planning. I think that project had a really bad planning, I ended up stopped working of some asset which resulted in some huge loss of time(and stamina).
I forgot to change keyboard inputs.
The background are only sketches for now, I thought it would be better to sketch them even if it’s not “perfect” instead of a background with “background” written on it.
Writing is not my main skill at all so maybe the way I’m writing is not logic at all. I will try to work and learn more how to write.
Indeed it was rushed, so even if I tried to use corrector, there might still be a lot of typos.
As for Lulu Changing to Wendy in middle for no reason, when characters transform they often have an Alias, Wendy would be an Alias, but I failed to make this change logical and well explained.
Thanks for your feedback, again I will try to work more on it, there is a lot to work on.
That was really enjoyable, still got the halo feels and its not a bad thing at all. the only thing is that, i find it hard to hit enemies without getting hit using the sword, but its ok.
beside this the gameplay is great.
I really liked the dialog with Sakura and Gina in the ship, it was funny to see them again!
Good Job, I will look forward for Shattered 2 !
Oh, Thanks you !
well that make me think that i really need to work on graphic settings so more ppl can run it.. yeah, i really like Unreal, I use it for everything even if its too much haha.
Yeah, doing asset take a lot of time so i tried to gain time by changing art direction for something with fewer details, well it kinda worked i guess.
Yes, I didn't have time to fix character facing, and adding enemies attack since, that something I added near end, I was foccused on other thing..
and sorry about collision its suposed to keep you in the right way, but the way I did it may not be that good.
writing is just weak point but i want to work on it, and have a better writing !
there is a lot of thing planed for this project, its another project that i want to continue with many others but the low poly style might make it more easy to work on than other ones!
thanks for feedback !
thanks you for your feedback ! well yeaah indeed its very limited for now.
I think I took that decision because when starting a project I focus on gameplay first then i work on the story, but with the time it took me to work on one asset i didn't even have time to work a little bit on putting a bit of story in the game...
well we want/plan to continue working on this project, but it is ok to work on a jam protoype after the jam ?