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(1 edit)

I love the idea, for the moment it's probably too slow (both moving and gathering) ... like really :p Also jumping would be really nice to dodge a few enemies and add more dimension to the game ! I score like 256 

(1 edit) (+1)

For the speed of gathering and moving, it's due to the fact that the map is finite and to have a feeling of a desert in order to make resources a little bit more scarce. Otherwise, the game would be too short, but I understand it. I could give the player a greater speed and release a quick update but I'll see if more people are complaining about that before I do this. I think just setting the animation speed higher could make a placebo effect haha! ^^

About jumping, I decided not to add it even if it would be quite easy to do because the enemies do not follow the player, they just go left or right and that's it, so that's a technical mistake I made early (time was a huge factor), but in the end, to me the buildings are still balancing the game a little bit more for the player, it "replaces" the jump because he could still protect him from the enemies.

What do you mean by dimension?

The map is finite so that the game ends more quickly instead of surviving for hours on such as simple game and because the enemies are also spawning at the edges of the map. Again, I guess it's a game design mistake I did very early.

I appreciate your comment, it helps me a lot! :)