Wow, what a great look for a game! The art and design go together really well. The pace of the gameplay is almost perfect, and it has very few bugs. The lightly sardonic tone of the entire design was absolutely great as well, keeping the mood up by escalating the absurdity at each turn.
My only notes are that if the jump doesn't trigger, not to play the jump SFX as that messed up my timing a few times, and then maybe a little tweaking to the hitboxes to make the level design a tiny bit more forgiving. That, and maybe a punch-up of the run animation. Contrary to other comments, the clocks as time-extenders seems pretty clear from the start.
For me, it was a brute force memorization game, learning the safe paths and building muscle memory, which made for a very rewarding experience, in which you're spending longer getting to know each level as opposed to rushing through many quicker levels as many platformers do.
Overall, high marks in every category. Thanks!
Viewing post in PACK YOUR STUFF AND RUN! jam comments
Oh, thank you so much for your review! I didn't even notice that the jump sound was triggering if you kept pressing the jump button, so thank you for the heads up! The character animation is indeed looking really poor, as it was made minutes before the submission deadline for the jam, but I'll take a couple hours tomorrow to remake it. Thank you again for your insight, it was very helpful!