Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Thank you! I made the inventory hide after a bit because it would be hard to tell if your interacting with anything if it stayed around you all the time. As for your analogy with ui and controls, yes I can see why the controls would be confusing. I wanted to add controller support but I ran out of time for the jam. As for the ui of "bar type" vs "circle type", I wanted my game to have a little flair of difference since "bar type" seemed to be all over the place. But I guess it maybe one of those cases for "ain't broke, don't fix" kind of situations.

As for the crafting, it does need more work but I'm glad you managed to get the strongest tools in the game. I am thinking of adding a small tutorial to explain key components of the game and to give the player some knowledge on how to approach crafting with the different benches (Furnaces are always ingots/alloys, Anvils are always weapons/weapon parts, Ovens are always food, and Crafting Benches are always miscellaneous items).  Also, I designed the webs to be destroyed by another item (so that item had more purposes), the swords just make cutting trees easier.

I could easily implement a ui change feature to allow the game to change how it displays the inventory. Though I'll probably play around with the game's development a bit before hand, since I do plan on expanding on this game. Thank you for your time, have a nice and safe day!