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(+1)

Yeah, I maybe should have explained this earlier but the web-client build for some reason didn't scale the same way as the executable. So, for instance, the web one actually cuts out your health counter, so the game is much harder and makes much less sense (and it already made very little sense to begin with). It might be a little bit overly difficult regardless, but the boss is definitely possible to beat. At least, in the executable version.

ah, ok. that makes sense. 👍😊

In the project's option, on itch.io, you can toggle fullscreen mode for browser games, that should solve some issues :)